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-rw-r--r--src/video_core/renderer_opengl/present/filters.cpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/present/filters.cpp b/src/video_core/renderer_opengl/present/filters.cpp
new file mode 100644
index 000000000..819e5d77f
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/filters.cpp
@@ -0,0 +1,39 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "video_core/host_shaders/opengl_present_frag.h"
+#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
+#include "video_core/host_shaders/present_bicubic_frag.h"
+#include "video_core/host_shaders/present_gaussian_frag.h"
+#include "video_core/renderer_opengl/present/filters.h"
+#include "video_core/renderer_opengl/present/util.h"
+
+namespace OpenGL {
+
+std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device) {
+ return std::make_unique<WindowAdaptPass>(device, CreateNearestNeighborSampler(),
+ HostShaders::OPENGL_PRESENT_FRAG);
+}
+
+std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device) {
+ return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
+ HostShaders::OPENGL_PRESENT_FRAG);
+}
+
+std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device) {
+ return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
+ HostShaders::PRESENT_BICUBIC_FRAG);
+}
+
+std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device) {
+ return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
+ HostShaders::PRESENT_GAUSSIAN_FRAG);
+}
+
+std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device) {
+ return std::make_unique<WindowAdaptPass>(
+ device, CreateBilinearSampler(),
+ fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG));
+}
+
+} // namespace OpenGL